

Engines are not allowed to despawn/teleport/spot-reverse, so depots have to provide a turntable and places for several engines (for repairs etc). The only unit that could teleport is a car – while stationary on the hub, from a track to another track – that would be forming of consists. Whould it be interesting to construct such infrastructure because you have to? The following game mechanics could motivate players to build turntables, complex depots and multitrack sorting hubs: nothing on the tracks could be spawned/despawned. That all stuff is actually not needed by the current gameplay mechanics.

Here’s a suggestion for possible UG next project: I’ve noticed there are a lot of TF videos where players show turntables, complex multitrack cargo sorting hubs etc. I will certainly think twice about buying any future games from this developer. Really hate it that the money I spent on this game has gone down the tubes. If I can’t play this game enjoyably, then I might as well delete it from my library. Do us all a favor and quite trying to make the game run better. So I know its not my computer, it must be a problem with this great new patch. I do hope that you can fix this monumental problem. What YAHOO did you turn your coding department over to! This is no longer an enjoyable game to play. At the top of the page I see…:NEW PATCH COMEING OUT GONNA MAKE THE GAME RUN SMOOTHER.Īre you kidding me. So I come to see, find out if its me or the game.

Then boom, as I was playing, the game, it went from running smoothly to a jerky laggy thing. I have been playing Transport Fever since the day it came out.Ībsolutly no problems.
